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10 March, 2023

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April 11th, 0 0. Next we will use the world-class Visual Studio debugger and the Visual Studio DirectX graphics debugger and profiler to catch and fix issues in the code.

Finally, we will talk about how to test your DirectX game and collaborate with your team members using Visual Studio. First, download Visual Studio and launch the Visual Studio installer. The pre-selected components are highly recommended.

Here are the two recommended components and the rest of the optional components that are useful for building DirectX games:. Select one template and click OK. You should see a colored 3D cube spinning on your screen. To build a DirectX desktop app, you can start with the Win32 Project template in the New Project dialog, or download a Win32 game template , or download a sample from DirectX11 samples or DirectX12 samples as a starting point.

Member list and Quick Info , as shown in the following screenshot, are just two examples of the IntelliSense features Visual Studio offers to make code writing easier and faster. Member list shows you a list of valid members from a type or namespace. Quick Info displays the complete declaration for any identifier in your code. Refactoring, Auto-complete, squiggles, reference highlighting, syntax colorization, code snippets are some of the other useful productivity features to be of great assistance in code writing and editing.

Navigating in large codebases and jumping between multiple code files can be a tiring task. In the example in the screenshot, Visual Studio brings in the definition of the CreateInputLayout method that lives in the d3d1. The Visual Studio shader editor recognizes HLSL, FX, and other types of shader files, and provides syntax highlighting and braces auto-completion, making it easier to read and write shader code.

Debugging shader code from a captured frame is another great way to pinpoint the source of rendering problems.

Simply set a breakpoint in your shader code and press F5 to debug it. You can inspect variables and expressions in Locals and Autos windows. Troubleshooting issues in the code can be time-consuming. Use the Visual Studio debugger to help find and fix issues faster.

When the breakpoint is hit, you can watch the value of variables and complex expressions in the Autos and Watch windows as well as in the data tips on mouse hover, view the call stack in the Call Stack window, and step in and step out of the functions easily. In the example in the screenshot below, the Autos window is showing us the data in the constant buffer and the value of each member of the device resource object instance, making stepping through DirectX code easy and efficient.

But that is not all what the Visual Studio debugger can do. Rendering problems can be very tricky to troubleshoot. You can inspect each DirectX event, graphics object, pixel history, and the graphics pipeline to understand exactly what occurred during the frame. Learn more about Visual Studio Graphics Diagnostics. If you are looking for ways to increase the frame rate for your DirectX games, Visual Studio Frame Analysis can be very helpful.

It analyzes captured frames to look for expensive draw calls and performs experiments on them to explore performance optimization opportunities for you.

The results are presented in a useful report, which you can save and inspect later or share with your team members. For more information on how to use this tool, see blog post Visual Studio Graphics Frame Analysis in action!

While the Frame Analysis tool can help pinpoint the expensive draw calls, understanding how your game performs on the CPU and the GPU in real-time is essential as well. Shipping high-quality games requires good testing. This automatically adds a test project to your solution. In the created unittest1. This gives you confidence in shipping high-quality games. Building a great game usually involves more than one developer. When it comes to source code storing and sharing and cloud build, Visual Studio Team Services has you covered.

With your code successfully synced, everyone on your team can now check out, edit, and check back in the source code, making collaborating with other team members super-efficient.

Visual Studio Team Services also simplifies continuous integrations for your games. Create and manage build processes that automatically compile and test your games in the cloud. Wondering if a bug was fixed in this build? By associating work items to code, the work items are listed in the build summary along with code changes and test results. Download Visual Studio , try it out and share your feedback.

Track your feedback on the developer community portal. For suggestions, let us know through UserVoice. Comments are closed. Collaborating with Your Team in VS. While you can use CMake to target Qt if Marian Luparu April 14, Paste your code snippet.

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